Property NameProperty TypeDescriptionroughnessrealRoughness of the material. Range is 0, 1, with 0 being totally reflective. Default is 0.blursizerealAmount of blurring behind the glass. Range is 0, 50. Default is 8.0.uEnvironmentMappingEnabledboolDoes the material use an environment map.
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Default is true.uShadowMappingEnabledboolDoes the material use a baked shadow map. Default is false.glassbfactorrealGlass bump map strength. Default is 0.0.glassbinsideboolShould the bump map be used only for the internal lighting. Default is false.uFresnelPowerrealFresnel power of the material.
Default is 1.0.reflectivityamountrealReflectivity of the material. Range is 0, 1, with 1 being totally reflective.
Default is 1.glassiorrealIndex of refraction for the material. Sensible range for different types of glass is 1.4, 2.1. Default is 1.5.intLightFallrealLight intensity falloff rate. Default is 2.0.intLightRotrealThe angle of lightsource. Band is perpendicular to this. Range is 0, 360. Default is 0.intLightBrtrealBrightness of the band-light.
Default is 0.bumpScalerealScale of the bump bands. Range is 0, 5. Default is 0.5.bumpBandsintNumber of the bump bands. Range is 0, 10. Default is 1.bumpCoordsvector3dBump coordinates of the refraction. Default is Qt.vector3d(1, 1, 1).intLightPosvector2dPosition of the band-light in the UV space. Default is Qt.vector2d(0.5, 0).glasscolorvector3dBase color of the material.
Default is Qt.vector3d(0.9, 0.9, 0.9).intLightColvector3dColor of the band-light. Default is Qt.vector3d(0.9, 0.9, 0.9).glassbumpAdditional bump texture map for the surface. Default is a with source 'maps/sphericalchecker.png'.uEnvironmentTextureThe environment texture map. Enabled when uEnvironmentMappingEnabled is true. Default is a with source 'maps/sphericalchecker.png'.uBakedShadowTextureThe baked shadow texture map.
Enabled when uShadowMappingEnabled is true. Default is a with source 'maps/shadow.png'.randomGradient1DA texture map used to create the random bumpiness of the material together with randomGradient2D, randomGradient3D, and randomGradient4D. Default is a with source 'maps/randomGradient1D.png'.randomGradient2DA texture map used to create the random bumpiness of the material together with randomGradient1D, randomGradient3D, and randomGradient4D. Default is a with source 'maps/randomGradient3D.png'.randomGradient3DA texture map used to create the random bumpiness of the material together with randomGradient1D, randomGradient2D, and randomGradient4D. Default is a with source 'maps/randomGradient3D.png'.randomGradient4DA texture map used to create the random bumpiness of the material together with randomGradient1D, randomGradient2D, and randomGradient3D. Default is a with source 'maps/randomGradient4D.png'.© 2020 The Qt Company Ltd.Documentation contributions included herein are the copyrights oftheir respective owners.
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